org.stellarium.projector
Class CustomProjector
java.lang.Object
org.stellarium.projector.DefaultProjector
org.stellarium.projector.CustomProjector
- All Implemented Interfaces:
- Projector
- Direct Known Subclasses:
- CylinderProjector,
FisheyeProjector,
SphericMirrorProjector,
StereographicProjector
-
public class CustomProjector
- extends DefaultProjector
Class which handle projection modes and projection matrix Overide some function usually handled by glu
See C++
version of this file.
- Version:
- 0.8.2
- Author:
- Fred Simon
Fields inherited from class org.stellarium.projector.DefaultProjector
|
center, flagAutoZoom, flip_horz, flip_vert, fov, gravityLabels, invMatEarthEquToEye, invMatHelioToEye, invMatJ2000ToEye, invMatLocalToEye, maskType, matEarthEquToEye, matHelioToEye, matJ2000ToEye, matLocalToEye, matProjection, maxFov, minFov, projectEarthEquFunc, projectJ2000Func, projectLocalFunc, vecViewport, view_scaling_factor, zFar, zNear, zoomMove |
Method Summary |
protected void |
initProjectMatrix()
Init the viewing matrix, setting the field of view,
the clipping planes, and screen ratio The function is a reimplementation of glOrtho
|
void |
sCylinder(double radius,
double height, int slices, int stacks, javax.vecmath.Matrix4d mat, boolean orientInside)
Reimplementation of gluCylinder : glu is overrided for
non standard projection
|
void |
sSphere(double radius,
double one_minus_oblateness, int slices, int stacks, javax.vecmath.Matrix4d mat, boolean orient_inside)
Reimplementation of gluSphere : glu is overrided for
non standard projection
|
void |
sVertex3(double x,
double y, double z, javax.vecmath.Matrix4d mat)
Override glVertex3f Here is the Main trick for
texturing in fisheye mode : The trick is to compute the new coordinate in orthographic projection which will
simulate the fisheye projection.
|
Methods inherited from class org.stellarium.projector.DefaultProjector
|
applyViewport, changeFov, checkInViewport,
create,
drawViewportShape, getAimFov, getClippingPlanes, getFlagGravityLabels,
getFlipHorz, getFlipVert, getFov, getMaskType, getMaxFov, getProjectEarthEquFunc,
getProjectJ2000Func,
getProjectLocalFunc,
getRadPerPixel, getType, getViewport, getViewportHeight, getViewportPosX, getViewportPosY, getViewportWidth, maskTypeToString,
needGlFrontFaceCW, printGravity180,
printGravity180,
projectCustom,
projectCustomCheck,
projectCustomLineCheck,
projectEarthEqu,
projectEarthEquCheck,
projectEarthEquLineCheck,
projectHelio,
projectHelioCheck,
projectHelioLineCheck,
projectJ2000,
projectJ2000Check,
projectJ2000LineCheck,
projectLocal,
projectLocalCheck,
resetPerspectiveProjection,
sDisk,
setClippingPlanes,
setFlagGravityLabels,
setFlipHorz, setFlipVert, setFov, setMaskType,
setMaxFov, setModelviewMatrices,
setOrthographicProjection,
setViewport,
setViewport,
setViewportHeight, setViewportPosX, setViewportPosY, setViewportWidth, sHalfSphere,
sRing,
sSphere,
sSphereMap,
sSphereMapTexCoordFast,
stringToMaskType,
stringToType,
typeToString,
unproject,
unprojectEarthEqu,
unprojectHelio,
unprojectJ2000,
unprojectLocal,
updateAutoZoom, zoomTo, zoomTo |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CustomProjector
protected CustomProjector(Rectangle4i viewport)
CustomProjector
protected CustomProjector(Rectangle4i viewport,
double fov)
initProjectMatrix
protected void initProjectMatrix()
- Init the viewing matrix, setting the field of view, the clipping planes, and screen ratio The function is a
reimplementation of glOrtho
-
- Overrides:
initProjectMatrix
in class DefaultProjector
-
sVertex3
public void sVertex3(double x,
double y,
double z,
javax.vecmath.Matrix4d mat)
- Override glVertex3f Here is the Main trick for texturing in fisheye mode : The trick is to compute the new
coordinate in orthographic projection which will simulate the fisheye projection.
-
- Specified by:
sVertex3
in interface Projector
- Overrides:
sVertex3
in class DefaultProjector
-
sSphere
public void sSphere(double radius,
double one_minus_oblateness,
int slices,
int stacks,
javax.vecmath.Matrix4d mat,
boolean orient_inside)
- Description copied from class:
DefaultProjector
- Reimplementation of gluSphere : glu is overrided for non standard projection
-
- Specified by:
sSphere
in interface Projector
- Overrides:
sSphere
in class DefaultProjector
-
sCylinder
public void sCylinder(double radius,
double height,
int slices,
int stacks,
javax.vecmath.Matrix4d mat,
boolean orientInside)
- Description copied from class:
DefaultProjector
- Reimplementation of gluCylinder : glu is overrided for non standard projection
-
- Overrides:
sCylinder
in class DefaultProjector
-